Rayman Origins

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Rayman Origins

Postby Caio » Mon Nov 28, 2011 2:27 pm

This game is seriously great. It's Nintendo-level, honestly.
I haven't had this much fun with a game in ages.

Did anybody else get it?
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Re: Rayman Origins

Postby pie » Mon Nov 28, 2011 4:30 pm

no wanted too, but out of stock, now im out of money
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Re: Rayman Origins

Postby thomas » Mon Nov 28, 2011 4:43 pm

first thing I get when I'm back from Australia. If I still have money. Probably not.
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Re: Rayman Origins

Postby Noble Wrot » Mon Nov 28, 2011 5:44 pm

I heard the Wii version is close to the quality of the 360 and PS3 versions. Naturally, I will get a copy for my Wii. I loved the first two games. They were big parts of my childhood.
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Re: Rayman Origins

Postby Caio » Mon Nov 28, 2011 7:00 pm

I'm not nearly done with the game yet, but I can already provide an in-the-works review.

The main words to keep in mind while playing Rayman: Origins are speed and fun. This is a platformer where you're not intended to stop - it runs much more on reflex and fast movement than careful consideration before each action. This may not sound like a good thing, but the controls are so perfectly done that it avoids frustration, and its comprehensive use of classic and recent platforming standards (jumping, wall-running, gliding and much more) makes controlling Rayman instantly familiar.

The first five worlds are designed to each exploit one of Rayman's movements, as a training mode of sorts - but after that, each level becomes a smorgasbord of challenging jumps and climbs and combat, which helps keep the action diversified. Better still, every few levels you will face different activities like special treasure levels where you must chase an escaping chest through quickly collapsing scenery (which is really demanding of your "twitch" platforming skills) and shmup levels where you ride a mosquito and face hordes of enemies all over the screen. There's still multiplayer, which is all kinds of crazy, so much so that words can't do it justice.

The objective of each level is to free Electoons (small round ponytail-wearing characters) from their cages. Each group of Electoons you free adds up to open the next levels, and there are usually hidden cages you can find to open more levels faster. Besides this, the game is littered with Lums, small golden creatures that can add up to become extra electoons; at the end of each level, the game counts up the number of collectables you picked up and rewards you accordingly, so there's actually a reason to spend your time trying to get that one tough collectable you haven't quite figured out how to get to yet.

A big part of Rayman: Origin's charm, however, comes from the way it looks and sounds. The graphics are awesome, with smooth animations and creative level design and everything looks hand-made. It's a shame that you're usually running and jumping around like a maniac and can't stop to take in the scenery. One awesome world in particular is the desert world, where everything that is not sand and wind is a musical instrument. The music is amazingly addictive and tied into the gameplay - Lums are often disposed in a way that they will play a small leitmotif if you pick them up perfectly, and one power-up in particular plays one of the catchiest jingles I have ever heard.

In short, the final score so far is: Super Mario Bros. Wii on crack.
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Re: Rayman Origins

Postby Patrick » Mon Nov 28, 2011 7:05 pm

Caio wrote:one power-up in particular plays one of the catchiest jingles I have ever heard.


I only played the demo and it's already stuck in my head again. Curse you, Caio!

Does anyone know how the Wii version compares to the HD ones? It's cheaper and I have more Wii controllers, so I'll go with that version if there aren't any big differences.
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Re: Rayman Origins

Postby Valay » Mon Nov 28, 2011 11:25 pm

I absolutely want this. But I still don't know whether to get it for PS3, Wii, or wait for 3DS. Part of me wants to wait for the 3DS version because I think I prefer handheld gaming just a little bit more.
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Re: Rayman Origins

Postby Sr.Gabo » Tue Nov 29, 2011 12:28 am

I love the art style for the game and the few videos I have seen are pretty good. But I really need to buy other games... and Zelda.
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Re: Rayman Origins

Postby Caio » Tue Nov 29, 2011 5:04 am

Patrick wrote:I only played the demo and it's already stuck in my head again. Curse you, Caio!



Just as planned. It is addictive, though, isn't it? There's a bonus level in the first world where you get those non-stop.

I don't think there's any difference between the versions other than HD capability, but I'm speculating here.
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Re: Rayman Origins

Postby Triskiller » Fri Dec 02, 2011 5:00 pm

I really want to play Rayman: Origins, but I'm affraid I don't really feel like playing a 2D platformer at the moment, plus I've got a huge backlog (Xenoblade: Chronicles is still waiting to be finished, next to Super Mario 3D Land, Ocarina of Time 3D and others.)

It looks beautiful though, and I really want to experience some more Ancel magic!
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Re: Rayman Origins

Postby Valay » Fri Dec 02, 2011 10:29 pm

Triskiller wrote:I really want to play Rayman: Origins, but I'm affraid I don't really feel like playing a 2D platformer at the moment, plus I've got a huge backlog (Xenoblade: Chronicles is still waiting to be finished, next to Super Mario 3D Land, Ocarina of Time 3D and others.)

It looks beautiful though, and I really want to experience some more Ancel magic!


You should tell us what your backlog is in the thread (in The Lounge).
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Re: Rayman Origins

Postby cain » Thu Dec 08, 2011 3:07 am

i also like the game stytle ?who can say more details about it?
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Re: Rayman Origins

Postby Triskiller » Tue Dec 13, 2011 3:40 pm

So I played it today with my cousins and my brother. We had a ton of fun and the game is great in many ways. Fluent level design, great artwork, nice sound effects and music, lots of content to unlock and play through, it's a great deal. I think I might just order it tomorrow, when I get my paycheck.
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Re: Rayman Origins

Postby thomas » Tue Dec 13, 2011 4:40 pm

I was expecting a "but" somewhere down the line in that post.
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Re: Rayman Origins

Postby Triskiller » Tue Dec 13, 2011 4:43 pm

Yeah, me too. I was writing it and felt like it needed a "but", but I couldn't think of one..
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