First GTA: Chinatown Wars info
September 18th, 2008 Posted in DS, News, Written by ValayA bunch of Grand Theft Auto: China Town Wars have been revealed thanks to the latest issue of Nintendo Power (big thanks to Biggity for some of the details!)
- Cell-shaded graphics/polygons – black borders
- It’s a “real” GTA game – There’s sandbox gameplay, a totally open world, narrative
- Going to be rated M
- Camera angle is isometric (Phantom Hourglass?)
- good touch-screen implementation – “tasteful” minigames, streamlining interface
- UI based on a PDA – hub for email, contacts, map, music player, GPS, stat-tracking
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- Control pad = aim, R button = auto target
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- Weapons include chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- Load times aren’t an issue
- lots of pedestrians, cars, etc on screen
- Wanted system – objective is to disable police cars any way possible
- Weather effects (real-time), 24-hour day/night cycle
- A ton of radio stations – more instrumental than vocal
- Wi-Fi and multiplayer support isn’t being discussed, but can upload stats to Rockstar Social Club website through Wi-Fi
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4 Responses to “First GTA: Chinatown Wars info”
By brad on Sep 18, 2008
I may – no, I definitely have to break my self-imposed no GTA rule for this release
By LTD on Sep 19, 2008
This could become Suda-GTA.
By Ninzor on Sep 24, 2008
Multiplayer isnt really needed…The Psp versions have multiplayer, but they are bad and laggy.However Single Player is awesome…Trust me, i had 2 psp’s…
In Gta IV…Multiplayer was not really that awesome either (X360)…
But the fact is that every single Gta Rocks..!
By uuuuuhhhh......??? on Nov 8, 2008
this game seems cool