Aonuma on how Zelda became a playable character in Spirit Tracks
November 20th, 2009 Posted in DS, News, Written by Valay“Why would an archenemy like the Phantom become your ally, we asked ourselves. And during that discussion we came up with the idea that one way would be if a second character took control of that Phantom for you. But who? We thought Zelda might be an interesting and appropriate character. Her spirit form can take on the adventure together with Link. So that’s how we decided upon the story where Zelda is going to have her body taken away by an enemy. One of the most important facets of the story would be for Link to regain her body but, at the same time, her spirit form can take on the adventure together with Link.” – Eiji Aonuma
Aonuma also said that the producer of Spirit Tracks felt that Zelda could have a more clearly defined role if she had the ability to take over Phantoms.
This is certainly a big step in the Zelda series and it’s not one that I saw coming! How do you guys feel about Zelda joining Link on his adventure?
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4 Responses to “Aonuma on how Zelda became a playable character in Spirit Tracks”
By IronROB on Nov 20, 2009
How do I feel? Happy as hell, thats what.
This is something that must happen in more and more future Zelda games.
I expect to see this “big step” a second time in Zelda Wii.
By bob on Nov 20, 2009
its a good idea
By Hejiru on Nov 20, 2009
I think it’s awesome! Many Zelda games have had partners who may or may not actually do anything (Navi, Ezlo, Ciela, etc.) But Zelda herself? Awesome! I think it’s great that she’s has a bigger role than just “damsel in distress”.
By L.A.C. on Nov 20, 2009
It was about time!
Peach has already join the adventures of Mario in a small or big ways, so keeping in mind Zelda has greater abilities than her SMB counterpart, it was about time.
I just wish to play as Zelda, but in a console game and not in a toon fashion.