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Nintendo talks HD

November 5th, 2009 Posted in News, Wii, Written by Valay

HD graphics was a huge topic discussed during Nintendo’s Q&A session of the company’s latest financial briefing. We’ve posted the pertinent quotes below.

“I believe that we should take the most appropriate balance. We are not too much concerned about if the technology itself is the state-of-the-art or rather old-fashioned. If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game’s contents, it will be good, I think.” – Genyo Takeda, General Manager, Integrated Research & Development Division

“As long as my way of making games are concerned, all I am concerned about technologies is, we probably cannot swim against the tide. The customers’ tastes will become more and more refined. Even today, many customers who have seen HD once say they cannot go back to SD. On the other hand, quite a few of us are accepting 5.1 channel even though they are not true 5.1 channel or embracing HD even though they are not true HD…So, if we try to intensify that portion, if we are simply intensifying what is actually SD to look like HD with the hardware support, it can be understood rather easily. So, development costs associated with HD graphics will have to further increase.” – Shigeru Miyamoto

“…Regarding the question of SD or HD, it must depend on each software. For example, we have to ask ourselves if HD is really necessary to develop Wii Fit. Won’t HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make. To Nintendo, our theme is how we can prepare the SDK library to cater to the needs of the developers, with which the developers can more easily develop their games. In fact, Nintendo has been working with such mission.” – Shigeru Miyamoto

“Next, let me talk a bit from an engineer’s viewpoint…I hate to tell this as Mr. Takeda is sitting next to me today, but in the days of Nintendo64, we were not able to make the program run properly without us making a lot of extra and seemingly unnecessary efforts. However, Nintendo GameCube and Wii are made so that programmers do not have to beat our brains out or making many extra works, so I feel that the programming has become fairly easy. Mr. Takeda himself has learned from Nintendo64 and has been specifically focusing on how possibly the hardware people can make the platform which gives the least amount of hardship to software engineers. I would like to believe that he will keep this spirit for any future products.” – Satoru Iwata

“Each company and each developer must have its own opinion about how they develop games as well as how they conduct their businesses. Some companies have internally consistent opinions, and some others have different opinions among the developers and engineers as to HD or more sophisticated graphics. When a company believes in the need of advanced graphics in order to differentiate itself from the others, which is commonplace, the development cost naturally increases…It can easily be understood that making profits is becoming harder and harder….As I explained by comparing the memory sizes of a NES game and Blue-ray as an example, the development costs are increasing for the third parties. Recognizing the circumstance, our position is to cooperate wherever appropriate in order to realize the most desirable results.” – Shinji Hatano, General Manager, Marketing Division

Related posts:

  1. Nintendo speaking highly of Dead Space: Extraction graphics
  2. Nintendo explains why developers aren’t forced to support WiiSpeak
  3. Nintendo takes action to combat video game piracy
  4. Infinity Ward community manager says Wii can’t deliver PS3/360 cinematic experiences
  5. Nintendo not too concerned with sales slowdown in Japan

  1. 9 Responses to “Nintendo talks HD”

  2. By YeahPS on Nov 5, 2009

    OMFG!! This conversation really leads to a point: “They’re making the HD thing” and yes I almost got a heart attack when they mentioned PIKMIN.

  3. By L176 on Nov 5, 2009

    So does this mean we can expect Pikmin 3 as a launch title for the next Nintendo console?
    Also, it’s weird that they have been talking about this HD thing a lot recently?
    My hopes are up for E3 2010.

  4. By matt on Nov 5, 2009

    something in the works to do with that holographic patent i think

  5. By bob on Nov 5, 2009

    what holographic patent?

  6. By gadget on Nov 5, 2009

    poor senile idiot.

  7. By brandon on Nov 5, 2009

    Holographic Memory. Its basically a new type of hard drive or optical disc that can hold up to I think 500Gigs on 1 disc, and for the price of only about 10cents a gig, as opposed to 1$ a gig for BluRay.
    Correct me if im wrong about anything

  8. By lol on Nov 5, 2009

    dumb nintendo, it’s too late to go HD, the core gamers from 360/ps3 wont be buying wiiHD and by the time it comes out ps3 wand/natal will siphon alot of casuals from shitty Wii since everyone is currently upgrading to hdtv. Put a fork on it, nintendo is done.

  9. By LOL? on Nov 5, 2009

    First of all Nintendo will never be done cause they have been around longer than almost any company today. And i fully intend to buy Nintendos HD console wether it be the WiiHD or a new system. Nintendo will never die as long as they continue to make the great games that they have been making for many generations! And “brandon” Where did you find out about the costs of the holographic memory cause ive scoured the internet looking for as much info on the subject as i could but I never found anything about pricing?!?!?!

  10. By #1 Fanboy on Nov 5, 2009

    I really don’t think that this mean that they are releasing a HD solution soon. It seems more like they are defending their position with a lack of HD; SD cost less, its a style, yada yada yada. It seems true to me that Wii fit did not have to be HD. I have always appreciated the fact that development costs are so low for the wii, it leads to more experimental titles like boom blox, dead space extraction (very surprised by the quality of this game), Zack and Wiki ect. I would love to see these games looking better, but I am thankful that I can pickup a quality used title for under 20 bucks (if you try hard enough). I love my ps3, but I am glad I have both. If it was just a graphics war, then the enthusiast PC crowd could make the same taunts against the x-box and ps3. It cost more to furnish the ps3 with fun games than it does for the wii (aside from the fifty different controllers and belts and gun mods…) just like it cost even more to have a top of the line pc to get the “real” eye candy. In the end, I still like playing cards and Yahtzee, even though there are now any number of “virtual” entertainment. The Wii is just classic.

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