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Capcom “overhauling” Spyborgs, trying for 100 zombies at once in Dead Rising on Wii

August 5th, 2008 Posted in News, Wii, Written by Valay

On the Capcom-Unity forums, after someone made a comment about how the graphics in Spyborgs could easily be achieved on the PS2, Capcom’s Corporate Officer/VP of Strategic Planning & Business Development Christian Svensson noted that the game would be seeing an overhaul. “You won’t see new assets for several more months. We’re refining it considerably (pretty much as significant an overhaul as Dark Void underwent from its first announcement to its first big reveal). I have seen a new build recently though… it’s coming along nicely. That’s all I’ll say about that for now.

In other Capcom related news, in the most recent issue of Nintendo Power, there is a tiny snippet in the Dead Rising: Chop till You Drop article that explains “the developer’s goal is to fit more than 100 zombies onscreen at once.) I do that that it may be possible to attain this goal, but Capcom will not be able to have the same visual polish at the 360.

Related posts:

  1. Capcom: Dead Rising not all about high zombie count
  2. Capcom ships Dead Rising: Chop Till You Drop
  3. Official Nintendo Magazine review scores – Dead Rising score
  4. Chop Till You Drop zombie count not at 100, but “still a lot”
  5. How Spyborgs could utilize Wii MotionPlus

  1. 3 Responses to “Capcom “overhauling” Spyborgs, trying for 100 zombies at once in Dead Rising on Wii”

  2. By Wii-Spiele on Aug 8, 2008

    “but Capcom will not be able to have the same visual polish at the 360.”

    Who is interested in that sentence? If this was a news for a 360 game no one would write: “But XYZ will not be able to have the same precise controls as for the wii version.”

    Wii must some Wii-News-scribbler always bash the graphical capabalities of this revolutionary console?

  3. By wiifan on Aug 24, 2008

    Good point. We Wii owners didn’t buy the system for realistic CGI graphics. So why do these writers need to constantly point it out? The Conduit is striving for 360 graphics so in that sense the graphic talk can be addressed. But in the case of this where they are trying for a feature and not total graphics, give it a rest already. I’ll be happy for a great game with good graphics. That’s good for me. As long as it’s challenging and fun to play. That’s what a game is.

  4. By wiifan on Aug 24, 2008

    BTW, if you want to talk about bad graphics, start comparing the DS and PSP and GameBoy to the PS3 and 360. Makes for more contrast than this stupid arguement.

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