No Dead Rising Wii, why Monster Hunter 3 went to the Wii, Dead Phoenix won’t be rising from the ashes
July 8th, 2008 Posted in GameCube, News, Wii, Written by ValayChristian Svensson, Capcom’s Sr. Director of Strategic Planning & Research has been providing Nintendo fans with tons of details about the company and possible upcoming details the past few weeks. Today was no exception, as Svensson once again divulged quite a bit of new information. First, some of you may remember Dead Phoenix, a game that Capcom showed off for the GameCube years ago. The game drew many comparisons to Kid Icarus, but eventually, the game slid under the radar and was canned. A good portion of the gaming community hoped for the revival of the game, perhaps by partially remolding the game as we knew it. Unfortunately, it looks like not even this is possible. Said Svensson, “As far as CEI resurrecting it, frankly, we have enough things on our plate at the moment and enough ideas in the pipeline that we don’t need to be going back to that well.”
Additionally, we found out a few months back that Monster Hunter 3 was canceled for the PS3 and moved to Wii. The main reason that we heard about seemed to be relate to high development costs of creating a PS3 title, yet Svenson has noted, “It was a strategic decision set by the team and our Japanese management to address an emerging market on the Wii. At the time the decision was made, it was in reference to the Wii market in general, no particular sub-segement thereof.” So, the idea of saving money was definitely a motivating factor, but the fact that the Wii has been a dominant force in the gaming market seemed to influence the decision significantly, too.
The last bit of information concerns Dead Rising. Many fans of the game were enamored with the game since literally everything in the environment is capable of becoming a tool for destruction. Don’t get any quick ideas that the game will be coming to the Wii, however. Unlike Okami, there are no plans for a Dead Rising remake for the Wii (or any news on the game at all for that matter). Although, it is interesting to know that there would be no legal issues with releasing Dead Rising on a different platform, as Christian Svensson explained on the Capcom community forums.
Related posts:
- Monster Hunter G requires a fee to play online
- Monster Hunter 3 may be free of online fees outside of Japan
- Monster Hunter 3 localization confirmed, Capcom launching nine titles for Wii within fiscial year
- Capcom: Monster Hunter 3 graphics like nothing seen on the Wii before
- Capcom believes they are the best third-party publisher of cross-platform content



3 Responses to “No Dead Rising Wii, why Monster Hunter 3 went to the Wii, Dead Phoenix won’t be rising from the ashes”
By Used Cisco on Jul 8, 2008
Dead Rising was a fun game. I would like to see it with Wii controls. But honestly, I’d rather see Dead Phoenix. Hopefully MH3 gets localized.
By L on Jul 8, 2008
Out of all the games Capcom had in the works for the Gamecube I was most interested in Dead Phoenix. I was sad when it got canned, and was hoping for a Wii revival of the title. But, as Sven said they don’t plan on going back to the well, but in all honesty going back to the well would be better than going forward to Neopets.
By Rock on Jul 11, 2008
Seeing as how successful MHP2ndG was on the PSP, I don’t understand why they think it would sell that much better on the Wii.
Obviously casual gamers wouldn’t be interested in it. So only the hardcore gamers would pick it up. Amounting to around the same amount of units sold as it would if it released on the PS3.
So the only reason left for it to switch to Wii is lower costs, and motion controls.
I honestly think they’re making a big mistake… not in terms of losing money… but in terms of losing possible future profits.
If they had kept it on the PS3, they could make it a full blown MMORPG. The fan base is there to support it already, its not a risk. Going into MMORPG’s could open up so many doors for Capcom that I can’t even start to imagine.
But once again, game companies have limited vision. They can only see quick profits in the near future, and don’t think about building a firm foundation for much bigger future profits.