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Nintendo Voice Chat podcast summary

June 17th, 2009 Posted in DS, News, Wii, Written by Valay

E3 recap

- Metroid: Other M, Galaxy 2, new Zelda mentioned, Red Steel 2, Grinder, Gladiator A.D., Silent Hill, Sin and Punishment 2, Endless Ocean 2, Scribblenauts were at E3
- Everyone loves Scribblenauts
- Don’t really expect game on the DS to be game of the show, Bozon was blown away that it was
- IGN not the only site giving Scribblenauts game of the show award
- Warner Bros. didn’t really feature the game prominently at E3

Metroid: Other M

- Optimistic with Sakamoto leading
- Not the same Team Ninja we knew
- Game that is all about exploration, seems to be heavy emphasis on combat/melee combat
- Matt has some reservations, but up with Metroid game with backstory + cinematic
- Bozon thinks only game that holds up against Other M in terms of presentation is Smash Bros.
- Someone mentioned that sequence with Samus running in trailer looks like it was ripped right out of Ninja Gaiden


Galaxy 2

- Matt initially thought it was cool but then started to think much would be changed
- Now that he has dissected the trailer, there is quite a bit new in there
- Yoshi can latch onto objects with tongue via pointer
- Screw attack, new levels (classicly designed but made bigger/based on musical instruments)
- Yoshi can inflate
- Speed boost
- Fly with Yoshi too
- Graphics look good
- Matt disappointed that trailer had MIDI music, hopes that final game will have orchestrated music
- Story dumbed down a bit, Matt happy with that
- Bozon still worried that it will be a level pack
- One of the rare games where Matt is happy with a straight sequel and make everything more dramatic
- Have great foundation from first game, just need to take it to the next level
- Bozon thinks no old levels should return

New Super Mario Bros. Wii

- Based on DS game (obviously influenced)
- Almost ported over to Wii (has that look)
- 4 player support
- Miyamoto said there is so much going on that it can’t handle online since it’s taxing the hardware too much
- Craig understands what Miyamoto meant with the online statement
- 10 levels were really fun
- Misrepresented the game, made it seem like it’s 4 players competitive but it’s co-op
- Great addition to the library, predictable/expected, Matt will definitely play it and enjoy
- Would have been bad if this was Nintendo’s only announcement
- It’s pretty but could be way prettier

Wii Sports Resort

- Frisbee golf and disc golf feel different, frisbee golf feeling better
- Craig liked playing frisbee golf
- Didn’t know about archery, shows different use of MotionPlus, Craig liked it
- Making archery look really nice, using depth of field blur, scope, clean/crisp look
- One of their most anticipated games
- Craig nervous about sword fighting – 100 fighters – MotionPlus needs a lot of calibration so it was getting thrown off

Sin and Punishment

- Bozon thinks it’s cool but simple
- Online leaderboards
- With Wii IR feels just like another on-rails shooter
- Still really fun
- Doesn’t quite feel like how the game felt on N64

Endless Ocean 2

- Was all in Japanese
- Looks a little better
- Marine life in water – aquatic life swimming around
- More life swimming in background
- Danger situations
- Have tranquilizer gun
- Co-op mode, go online with Wii Speak support
- New boat
- Can go in non-ocean (lakes)

Zelda Wii

- Didn’t get much about it
- Saved it for Miyamoto’s roundtable
- Showed piece of art
- Said Link isn’t holding a sword
- Speculation: Maybe lost his sword/character is a weapon/has a gun
- Want to use MotionPlus

Overall

- Nintendo has a decent showing
- Just enough to satisfy fans but didn’t blow anyone away
- Biggest surprise was Metroid

Red Steel 2

- Played the hell out of it
- Just thinks Metroid
- Very smooth, customizable controls (influenced by High Voltage), controls vast improvement
- Great art style
- Surprised, contemplated that for game of the show (competing with Silent Hill)

Silent Hill

- Wii version is the one to get obviously
- Picked Silent Hill as game of the show
- E3 demo more of a complete package
- Go through full stage, great vertical slice
- Exploration elements, interactive characters, psyc profiles, flashlight
- Hear Wii remote speaker in the game
- Run system is not only cool for Wii but a cool gaming mechanic in general – really intense
- Really well done
- Twists to come
- Should put it on your radar along with Red Steel 2

The Grinder

- Impressive
- Basically Wii version of Left for Dead (not exactly)
- Online co-op with 4 players
- Deathmatch component which High Voltage isn’t discussing yet
- Wii Speak support
- Blast zombies, vampires, werewolves, other things including slashers
- Engine has improved over The Conduit
- Visuals look more stylized
- Frame rate holding up with a lot of enemies
- Game not even coming out until next year
- Should be looking out for this game
- Looking to do whole thing with deathmatch – playing as zombie, werewolf, etc.

Gladiator A.D.

- Fighting game
- A little less impressed, not from visual standpoint
- Really impressed with technology – can push character models, lighting, texture effects – looks really nice but some stiff animation
- Didn’t feel bad but slow at points
- Hope they tinker around with MotionPlus support, 1:1 would change everything
- A lot of potential, not dismissing it

Scribblenauts

- Puzzle game
- Star in a level, figure a way to get it by calling up items
- Many ways to solve a puzzle
- Rewarded by creativity
- Bozon thinks it will be a massive success
- Impressive that there are tens of thousands of items on the cartridge
- Very deep game – 200 levels, level editor, can spend an hour+ on the title screen
- Must-own title, pre-order it right now and buy 5 copies for your friends
- If Matt reviewed what he played at E3, it would get a high score

The Conduit

- Review coming shortly
- Matt finished the game, run-time was 5 hours, 30 minutes
- Only tracks only livable play time
- Probably sunk 8 hours into the game
- Decent-sized game but not huge
- All about the multiplayer
- Achievements, unlockables, cheats
- Matt had a good time with the game
- Feels like Perfect Dark
- Overall was pleasantly surprised
- A lot of the same characters/weapons but didn’t bug Matt
- Some repeating level design
- Will be a solid review
- Haven’t played multiplayer yet
- Will be pleased if you’ve been looking forward to it
- Craig saw a commercial for it yesterday, was pretty engaging
- This is the third mature game from SEGA and the first two bombed

Virtua Tennis vs. Grand Slam

- Should go with Grand Slam Tennis
- Virtua Tennis feels like a PS2 port
- Slow/laggy in Virtua Tennis
- Grand Slam Tennis not perfect but it becomes a blast with practice

Reader questions

- Matt recommends Tiger Woods PGA Tour over The Conduit, can’t go wrong with either game, MotionPlus done well in Tiger (reader asked, said he likes FPS games)
- Mighty Flip Champs! will be released in Europe, working on final localization – Game is doing well
- Possible that figure in Zelda concept art is the sword, we’ll have to see
- Scribblenauts a contender for game of the year if it holds up
- High Voltage talking about possibly bringing their games to 360/PS3 because they are an independent developer
- Matt will recommend The Conduit

Podcast here

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  1. 4 Responses to “Nintendo Voice Chat podcast summary”

  2. By keyz on Jun 18, 2009

    you didnt put that monster hunter 3 will have wii speak support and they said high voltage will probably stay Nintendo exclusive. You made it sound like they are going to port over their games to 360/ps3, which isnt true. They said its very unlikely because they want to be the big “core” developer on wii. Nice fanboy bait though.

  3. By Valay on Jun 18, 2009

    Well, it’s just a summary, so I obviously can’t get every little detail in there. :P

    But again, I always encourage readers to actually listen to the full podcast so that there is no confusion.

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