EA explains why Dead Space Extraction is on-rails
February 18th, 2009 Posted in News, Wii, Written by ValayWith the announcement of Dead Space Extraction for Wii, the one element that may have been receiving mixed reactions is the fact that the game is on-rails. One may be wondering why EA decided to go this way. Executive producer Steve Papoutsis has explained the reasoning for their on-rails decision:
“Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.
When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:
1. Exciting and rewarding gameplay
2. A horrific experience set in visually stunning environments
3. Incredible mood and sound
4. A mature and thought provoking story
5. Unique, terrifying, and satisfying enemies, weapons and bosses
Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.”
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6 Responses to “EA explains why Dead Space Extraction is on-rails”
By Used Cisco on Feb 18, 2009
I don’t buy it. Going “on rails” is lazy and makes for cheaper faster development. I’d rather have had a port.
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By meow on Feb 18, 2009
GG EA if u wanna make money then make what makes more money
RE4 sold more then RE:UC
unless u want to make quick cash in
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By Kris on Feb 18, 2009
LAME. It might be a fun on-rails game but I wanted a FPS!
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By Dennis on Feb 18, 2009
This sucks!! I want a quality port or a first-person shooter with multiplayer and online co-op. Not a freakin’ light gun game!!
I hated Resident Evil: The Umbrella Chronicles. It was kind of boring. I want a FPS or a port to the PS3 and 360 version!!
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